botaro: (Default)
Jotaro Kujo ([personal profile] botaro) wrote2019-09-25 11:31 am

Prisma - App/Info

  PLAYER
HANDLE: Marion
CONTACT: [personal profile] canarycry or PM me
OVER 18? Yes
CHARACTERS IN-GAME: N/A

 CHARACTER
NAME: Jotaro Kujo
CANON: JoJo's Bizarre Adventure
CANON POINT: Early Part 5: Vento Aureo, after Koichi tells him about meeting Giorno Giovanna
AGE: 30
BACKGROUND: Here, relevant up to Vento Aureo (2001)

PERSONALITY:
To best understand Jotaro, know his catchphrase throughout the series is "good grief". Whether he's attacking someone, getting beaten up, or just having to do something troublesome, he's always ready to express his exasperation by grumbling it out. Jotaro wants to live his life without complications, but always gets pulled into insanity without a say in it. He never asked to have a "demon" spirit possess him, but he got it. He never wanted to go to Egypt, but his mother is dying and he can't let that happen. For Jotaro, a life of average existence ended at age seventeen and it has been nothing but bizarre ever since. However he never laments or really seems to mind it as much as one might think. He actually conceals the truth that he cares a lot more about everything around him than he ever lets on.

One major aspect of his character is his cool and calm persona. The creator of the series noted Clint Eastwood as a big inspiration in Jotaro's inception. Jotaro embodies the staple of the rugged badass -- aloof, emotionally distant, but caring more than he ever lets on. Rarely does Jotaro ever break a sweat or freak out, preferring to keep silent unless he feels the need to speak. When it comes to emotions he's a stoic, only feeling in his mind and never on the surface. In his mind, the best way to get things done is to make people think he has everything under control.

Jotaro is both a combination of brawn and brain in combat. Even when he feels nervous, or knows he's at a disadvantage, he has a masterful poker face. One segment of Part 3 had him playing poker against a world class gambler, and winning despite never once looking at the cards dealt to him. For him, battles are fought with fist and mind together. The moment someone loses their cool is the moment they lose control of their situation, so he remains patient knowing things will turn out alright if he calculates correctly when to act. Many of his battles weren't won just by his sheer power, but because he outsmarted the enemy by leading them into a trap. He taught himself to predict actions by observing behavior and uses what he learns to counter.

Yet people misunderstand him and he never makes much effort to be understood. He tends to judge a person's character rather quickly and expects others to do the same for him. He thinks those who are perceptive enough will be able to decipher the kind of person he is, and sees no reason to put effort into communicating past that. Jotaro doesn't favor over-complicating things that he thinks are in plain view, and so he sees no reason to express more emotion than he feels in the moment. This works against him because he easily comes off as an uncaring asshole because of the above traits natural to him.

What it comes down to is that he's excessively blunt. Unless there's a good reason to not do so, he'll always say what's on his mind and be unafraid to express his opinions. He doesn't have a deceptive personality and is forward with his intentions, to his detriment. This is a guy who, in his teenage years, would walk out of restaurants without paying the bill if he didn't like the food. He'd curse people out who were annoying him, even his own mother, and act like a delinquent because he lived by his own rules. Some of that has soften due to age and maturity, but it's definitely still part of his core to always be true to who he is.

In growing up from a teenage delinquent to a respected scientist, Jotaro has lost a lot of the edge he used to have. While he still has a collect cool about him, he's not as quickly dismissive or harsh without reason. He also gained emotional maturity with his age, able to provide the comfort Josuke needed when his grandfather was killed, and complimenting Koichi for his bravery against dangerous foes. He also has the tact to know how to speak with Josuke when they first meet, having to explain that they're related because Josuke was born out of an affair his grandfather had. He doesn't meet Josuke to pressure him into doing anything with this information, nor does he act like they need to be family due to blood alone. The bond the two have is earned and the same can be said for all the young people he meets, becoming their defacto mentor figure. He compliments them in small ways and it's a sign of growth from when he would just keep all his thoughts internal.

He's still a natural loner, putting people at arms length because he thinks they'd be better off that way. Trouble tends to follow him wherever he goes all his life and he internalizes that as a reason to push people away. Three of his friends died because they followed him into Egypt, and he knows they didn't have to. This attitude later on in his life causes him to divorce his wife and creates a rift between him and his daughter. All done under the premise of "keeping them safe", because that's what a cool manly badass does for his family right?

To conclude, much of the man Jotaro is can be tied back to his represented tarot card - The Star. The most typical interpretation of Star is hope for a brighter tomorrow. It can also signify unexpected help appearing to guide the way to that future. Jotaro is a man who always looks forward, pushing ahead no matter the obstacles in front of him. Even if he may die, he will do so knowing he fights for justice, and for those he wants to protect. The Star is about the possibilities of a great future ahead, and Jotaro will fight for that future no matter what.

POWERS/ABILITIES: Stand: Star Platinum

In JoJo's Bizarre Adventure, a small population of humans are capable of projecting an astral being made of their spirit/life energy. This being is called a Stand, since it "stands" by the person as a guardian entity. Here is what canon defines as definite for all Stands:

-They must have a host of some kind to bond to. It can be a living being or a physical object.
-If a Stand is injured, the injuries it takes will be inflicted on its host. So whenever Star Platinum takes a hit, Jotaro will get hit in that same location. However, aside from the former sentence, any injuries Jotaro takes are not reflected onto Star Platinum.
-The host will die if the Stand is killed. It's literally their soul.

In most cases Stands are not independent beings, but extensions of their host's life. Even those not bound to humans need to bond with something in order to be functional. To make life easier, think of Stands like Pokemon. You only get one and if it faints then it's game over for you. Continuing the analogy, Stands can only fight against other Stands/Stand users. The fancy astral projection of the soul can only directly hit a physical person if they're somehow connected to a Stand. Keyword here is "direct."

While they are technically astral beings, they have been shown capable of carrying physical objects and even using them in battle. Stands can't directly hurt someone who isn't a Stand user, but they can definitely use something to cause that injury. All Stands also have a special ability unique to them, and that can also be used to harm non-Stand users. This means if you're a Stand User without good intentions, you could easily become dangerous.

Jotaro's Stand is Star Platinum, named for the tarot card The Star. Within Part 3, Jotaro's Stand is considered to be among the most powerful in brute strength and speed. That doesn't only have to do with just general fighting ability. Star Platinum is fast and strong enough to catch bullets in mid-air, has unrivaled precision in eyesight and movement, and can even lend its power to Jotaro (giving him enhanced eyesight, leg strength to jump incredibly high while fighting DIO, etc.)

While Star Platinum doesn't speak, it definitely has a personality. In fact, it's easy to see from observation how Jotaro's Stand is a reflection of himself. It represents Jotaro's muted or repressed emotions, sometimes smirking wildly before battle and clearly letting out the raging anger that the man never outwardly shows. When first introduced, we see how it steels beer cans and manga for Jotaro because it senses that Jotaro would like these things. Star Platinum is not normally autonomous, only coming out when Jotaro wants, but there are cases where it'll take initiative to ensure its user's well-being. If Jotaro's life is in real danger, Star Platinum will act without command in order to protect its user. Jotaro literally shot himself to demonstrate to the police and his mother the power of his evil spirit, who caught the bullet before it hit his skull. It is well noted for its self-preservation.

However SP does have some weaknesses. Its range is only defined as 2 meters and while it can move far away from Jotaro to steal shit for him, it cannot fight when too far apart. This means it can only attack people who are virtually right in front of its user. It's also not the most durable Stand, with little defenses if it gets injured. Yet SP has a special power that can make it troublesome. At the end of Part 3, during Jotaro's battle against DIO, it developed a new power simply from sheer observance of DIO's Stand, The World. The World had the power to freeze time for a few seconds, giving DIO an incredible advantage in virtually every battle.

During the confrontation, Star Platinum developed the ability to freeze time as well. It's never clear how exactly this happened, but it may have to do with self-preservation given how Jotaro was seconds from death before this emerged. Both of these Stands are vaguely remarked as being the same type as well. Jotaro began the battle being able to make minimal movements in Dio's time freeze, and by the end he can freeze time on his own.

Jotaro nicknamed this ability "The World", as a sort of mocking tribute to DIO. However calling it a pure time freeze is deceptive in a way. One can view it as Jotaro perceiving the world as slower/stopped, while he moves so fast that proper eyesight cannot keep up. This explains how even though Jotaro can freeze time for two seconds, it rarely ever lasts an actual two seconds from his perspective. Shit DIO can monologue for a few minutes, and counts that as five seconds. So while time is frozen for that long, and the people affected lose that much time, the actual time freeze from Jotaro's perspective is never quite a couple seconds.

And there is a cap on this. First, Jotaro cannot just freeze everything in his surrounding area. He can freeze time within 5 meters/16 feet from himself, in all directions. Second is the limit. DIO was able to extend the limit he could stop time the more frequently he used it. Jotaro is very similar in that regard - in fact when he first used it, he was able to stop time for five seconds proper. Yet having not used Star Platinum frequently in over a decade, his limit has decreased down to two seconds. That said, Jotaro does have the potential to extend his time limit by training the ability. Yet that as well is very difficult for him to do.

That's where the last flaw is: The World is a very strenuous ability. DIO was able to use it with little time in between because he's a vampire, and doesn't tire or injure as easily as humans. Jotaro, for all his strength, is still human. Using The World is physically taxing, and repeat use in a short period of time quickly wears him out. He can manage to use it repeatedly in short increments, but the longer the freeze the more recuperation time he needs before initiating the next one. For that reason, he never uses The World unless the situation is truly desperate. Normally this involves saving someone from immediate danger, dodging an attack he wouldn't be able to otherwise, or making sure an enemy cannot escape him.

INVENTORY:
-A photograph of him and his friends from Egypt
-A gold locket with a photo of him and his wife inside
-Two extra black hats
-Two extra white hats

MOONBLESSING: Sanguis